Centaur Rig

A quadrupedal centaur rig created from scratch in Maya. Arms have toggleable IK/FK control systems. Fingers are individually controlled in FK but also have configurable preset expressions in the channel box. Legs are rigged in IK, with pole vector knee controls and additional FK hoof rotation controls. Human torso and centaur body can move independently. Simple facial controls for eyes and jaw, including a grouped control for both eyes. Tail is able to be animated manually in FK but also contains a configurable “Oscillation” animation in the channel box, with adjustable amplitude, speed, and offset.


Goblin Rig

A humanoid goblin rig created from scratch in Maya, intended for game use. Arms and legs have toggleable IK/FK control systems (IK in red, FK in yellow). Fingers are individually animatable in FK. Jaw has simple FK hinge control, while eyes have position-based mask controls. Sword is configurable to be animated within the hand and also separately, with an additional independent twirl control.


Smither’s Head

A custom facial rig made from scratch in Maya. Includes position-based node controls for detailed control of facial features including eyebrows, eyes, nose, and mustache. Includes rotation based controls for head, neck, nose, and mustache. Includes custom-made control shapes for groups of controls like the entire glasses, brow, and mustache.

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The Art of Sea of Shanties