Mantle is a first-person 2D superhero simulation game with strategy puzzle-like combat using robotic tech to affect enemy emotions.
You play as the titular character, Mantle: a robot designed by inventor Leo Everett to protect the city.
Working closely with the narrative team, I created character sprites and animations from concept art to in-game versions. I first designed each character, then refined according to designer feedback in order to capture the imagined personality in sprites.
I also created some environment art.